IEEE Transactions on Games

CIS Highlight

June 2026 - CIS Highlight Paper

Emotional Design Through Visual Aesthetics in Serious Games: A Scoping Review

Citation: L. Kallabis, B. Baruque-Zanón, H. Klocke, A. M. Lara-Palma and B. Naujoks, "Emotional Design Through Visual Aesthetics in Serious Games: A Scoping Review," in IEEE Transactions on Games, vol. 18, no. 1, pp....

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May 2026 - CIS Highlight Paper

Compressing the Evaluation Function With Small-Scale Deep Learning on Othello

Citation: T. Yamana and J. Hoshino, "Compressing the Evaluation Function With Small-Scale Deep Learning on Othello," in IEEE Transactions on Games, vol. 18, no. 1, pp. 128-138, March 2026, doi: 10.1109/TG.2025.362482...

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April 2026 - CIS Highlight Paper

Grammar-Based Game Description Generation Using Large Language Models

Citation: T. Tanaka and E. Simo-Serra, "Grammar-Based Game Description Generation Using Large Language Models," in IEEE Transactions on Games, vol. 18, no. 1, pp. 30-43, March 2026, doi: 10.1109/TG.2024.3520214.

Game desc...

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March 2026 - CIS Highlight Paper

Personality assessment system using artificial intelligence in a game environment.

Citation: G. Liapis and I. Vlahavas, "Personality Assessment System Using Artificial Intelligence in a Game Environment," in IEEE Transactions on Games, vol. 17, no. 4, pp. 1098-1111, Dec. 2025, doi: 10.1109/TG....

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Feb 2026 - CIS Highlight Paper

Gamifying Cultural Immersion: Virtual Reality and Mixed Reality in City Heritage

Citation: F. Sanfilippo, M. Tataru, M. T. Hua, I. J. S. Johansson and D. Andone, "Gamifying Cultural Immersion: Virtual Reality and Mixed Reality in City Heritage," in IEEE Transactions on Games, vol. 17, no. 4, p...

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Jan 2026 - CIS Highlight Paper

A Comprehensive Review of Multiagent Reinforcement Learning in Video Games

Citation: Z. Li, Q. Ji, X. Ling and Q. Liu, "A Comprehensive Review of Multiagent Reinforcement Learning in Video Games," in IEEE Transactions on Games, vol. 17, no. 4, pp. 873-892, Dec. 2025, doi: 10.1109/TG.2025.35888...

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